|
Transition Dream While scene softly blends from A to B, the lines are shifted along the x-axis, based on a sinus-function.
|
|
Transition Firestorm Dedects edges within scene A and B. Uses those edges as hotspots for rendering fire. Flames are rising up until they fill the whole screen. While screen is covered by flames, scene switches from A to B and flames are going down again.
|
|
Transition Logo Any monochrome bitmapfile may be used as mask to split scene A and B into back- and foreground-tiles. The tiles move/rotate in different ways through 3d-space to unveil/veil the other scene.
|
 |
|
 |
|
Transition Marbles Scene A turns into an aligned array of semitransparent, 3d-shaped marbles. Marbles start moving from surface towards viewer, until they vanish behind the viewer.
|
|
Transition Mosaic Scene A gets split into small unicolored tiles. Tiles getting bigger until a single tile fills the screen. Then, scene switches from A to B and tiles getting smaller again.
|
|
Transition Packages Complete Collection of all Transitions.
|
 |
|
 |
|
Transition Radar Simulates look and feel of flight-controls radar-screen.
|
|
Transition Rays While grighter areas of scene A become transparent, rays of light of a fictive light source behind scene A are shining through those transparent areas. The amount of light increases until scene A is completly covered by the color of light. While covered, scene switches from A to B and effect reverses.
|
|
Transition Shaft Several thin slices of scene B comming from lower right, moving to upper left. While doing so, the thin slices getting wider until the whole scene A is covered by scene B.
|
 |
|